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Between 10/23/2018 17:41 and 09/28/2025 17:41
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KreeFLewer 09/13/2025 09:11
V1.037 * Monster does not kill own cyst anymore when it has black relic * In Monster mode, if a player unallies and attacks you then your alliance will be broken and your units will fight back and attack him too. Both players must set each other as ally for there to be an alliance between them. In monster mode, players are allies at default. * Toggling the objective in the nest now changes it for all the nests that you own * Experimaental change: When unit gets attacked a nektaar pops out of him on the the floor. This nektaar is not taken from the unit anymore. This will cause there to be more nektaar in fights. Unsure if there will be too much nektaar now.
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KreeFLewer 08/19/2025 21:13
V1.036 * added Nest perimeter graphics option under menus * added building placement acuracy under control options in menus * reduced the range at which gathering underlings defend the nest from other nests by 40% (edited)
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KreeFLewer 08/18/2025 21:12
V1.035 * Some bug fixes including purple relic does not shoot allies anymore. Also better faucet-empty alert * You will now see your name above the nest that you are in
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KreeFLewer 08/16/2025 11:13
Fixed issue where underling would attack ally nest
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KreeFLewer 08/15/2025 21:35
V1.034 * Changed the crosshair to black. Can switch back to system default in control options if needed. * made the game remember your last control options * When the game closes for monster mode, everyone now becomes allies! you can toggle your ally status with buttons next to player name. (You can make it that you can hurt/wont hurt someone) * If killed by monster or one of his underlings, Monster will suck points and stats out of you, making it stronger * a new monster can remember where enemies was last spotted, and will go look to see if they are still there. This means that if a monster finds you and you dont move position, the next monster will come look at same spots. (edited)
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KreeFLewer 08/12/2025 17:14
V1.033 * added alternative way to enter nest: by pressing the move button. Can be enabled in the menu under control options * Made it easier to place buildings. Example: when trying to build nest, it will atempt multiple locations in front of you as potential spots to build.
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KreeFLewer 08/04/2025 17:45
V1.032 * You now only drop 1/3 of your points when you die
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KreeFLewer 08/02/2025 08:46
V1.031 * Yellow relic improved * Nest-threats now only within Nest visible range. (Only Nests that is in visible range of another nest will cause the nest to attack it) * Payout per bch-point reduced * Minor graphics updates (edited)
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KreeFLewer 07/10/2025 15:31
V1.028 * Improved spectator mode. There is a button next to each player name that can be pressed to follow the player around automatically * Attack stat improved. each 25 attack points will now increase projectile range by 36pixels (about 6% increase of original range for every 25 attack points)
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KreeFLewer 07/03/2025 17:57
V1.025 * underlings have 3 health and can carry 3 nektaar * healers have 4 health and can carry 4 nektaar and are slightly faster underlings * purgers have 5 health and can carry 5 nektaar and are slightly faster than healers * purgers cure infected status when they do healing shot * monster underlings have a 1/3 chance to be purgers * Beep sound is played when a message is sent by a play
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KreeFLewer 06/15/2025 09:24
V1.024 * chat button "send all" added. can send one chat message to everyone in the instance once every 30 seconds.
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KreeFLewer 06/10/2025 17:57
V1.023 * Assigned stats can now be removed. You get only one assignable stat for every two assigned stats that you remove (by using the minus button)
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KreeFLewer 06/09/2025 20:45
V1.021 * Parasite infection reduces regen stat by 99. Removable by using lightblue relic or quiting or dying. * Lightblue relic boosts surrounding underling speed for 14 seconds, kills and purges all parasites. * Black relic now builds a cyst that has 1 health and releases 4 parasites when destroyed. Monster ignores the Cyst. * Reduced max speed. * Monster has 1% chance to drop the 'allrounder' relic, which is passive (permanently activated) and increases speed by 50, regen by 50 and attack by 50. * Added a slight sparkle to relics that are on the ground. (edited)
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KreeFLewer 06/01/2025 00:43
Season 4 has started. All accounts have been reset
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KreeFLewer 06/01/2025 00:34
V1.02 * added a shield relic item to reward high-funding donors. It is very strong against weak attacks and therefore will help a player ALOT in the early game. This item is not dropped ingame and a player will receive it upon donating 0.05 BCH or more while logged in. If killed, the item will drop for othersย toย pickย up. absorbs a 1 damage shot if no additional damage is taken within the next 100 milliseconds. After damage is taken or absorbed, vulnerable to any damage for the next 400 milliseconds. Takes full damage from double damage shots (green and red shots) TLDR: shield makes a player invulnerable against 1 damage shots as long as not shot twice withinย halfย aย second. * added stat increase items. stats are capped at 100, but can be increased to 200 by picking up stat increase items that drops on the monsters. each stat increase item increases max stats by 20. You will not lose your stats cap increase when you die. stat cap increases are reset at end of season. * max speed 6% slower. base speed 6%ย faster. (to incentivise other stats and relics) * Stats: Regen stats grants 1 extra health for every 50 regen points. Red relic gives 100 regen, green Relic gives 100 speed and orange relic gives 100 attack * Relics: Yellow relic now shoots 2 extra shots sideways aswell. Red relic now gives 2 extra health (this is because of the 1 health for every 50 regen bonus). Orange stat points now also increases releoad time of HPShot. * Monster now has two more health for every Monster level. Regen points level of monster increased slightly. Attack level of monster increased. (edited)
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KreeFLewer 05/27/2025 15:18
V1.018 Healing shot is pulled in by bugs - it is now easer to aim a healing shot
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KreeFLewer 05/09/2025 22:23
V 1.015 Crypto Payouts halved Monster now shoots in random direction once every 8 seconds if trapped When monster dies, his nektaar and stats and points shoot far in to the air, giving more people an opportunity to obtain the points and loot
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KreeFLewer 05/02/2025 17:17
V1.014 Fixed issue where game sometimes tracked a duplicate of player when he climbs out of a nest. This caused pink relic to shoot a player multiple times. This also caused monster and underlings to attack players that is no longer there. Hopefully this is allsorted out now ๐Ÿคž also fixed an issue where stats would be reverted or relic would dissapear after finnishing a match (edited)
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KreeFLewer 04/30/2025 22:35
V1.012 Speed Bonus on speed relic reduced slightly Relic Speed bonus duration reduced from 12 seconds to 10 seconds. The effect of speed,attack and regen points are now 2 times weaker. Max cap on points are now 2 times higher. carrying more nektaar does not cause you to heal faster anymore.
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22:36
New season starts 1 May 00:00 UTC
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KreeFLewer 04/13/2025 19:38
V1.010 - PARASITES! Parasites crawl up to units and burrow in to them, thereby infecting them. When an infected unit dies, more parasites are released. New black relic added that spawns a parasite. Monster units also have a chance to be infected with parasites. Parasites have no range attack. Parasites do 1 damage when they crawl in to a host. Parasites have 1 health. light blue relic purges parasites. (also does +3 heal to nearby allied units) purple relic attack should hopefully be fixed now.
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KreeFLewer 04/11/2025 14:54
V1.008 - To make the reserves last longer, I am nerfing the points that the monster drops. monsta1 starts with 4 and each monster there after will drop between 0 and 5 extra points.
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KreeFLewer 03/30/2025 21:50
Season 1 will end on 31 March 12:00pm UTC. All stats will be reset. All ratings will be reset. All unclaimed BCH will be recycled to the reserve!
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KreeFLewer 03/23/2025 08:20
V1.007 Fixed an issue that occured when faucet runs dry Better notifications when you kill an opponent Bugs will suicide after a while if they are trapped Some UI improvements including in-game leaderboard layout
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KreeFLewer 03/13/2025 18:52
Seems like a lot of people want a list of the tips. here you go: https://bugs.cash/applications/nektaar/tips.html
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KreeFLewer 03/11/2025 06:07
V1.004 explosive tumor buff: Enemy nest will no longer shoot back if being attacked by a tumor. Tumors do one damage if underling planting it has 0 kills. Tumors do double damage if underling planting it has 1 kill. Tumors do green shot if underling planting it has 1 more than kill. Monster buff: Monster underlings will plant tumors when close to a player's nest. Monster's tumors always do green shot when they explode. Nest buff: First nest now costs 10 nektaar. Each additional nest costs 5 extra nektaar. Nest nerf: Maximum allowable nests per player is now 7. (was 10) Each additional nest that you own cause all your underlings to build 11 seconds slower. (edited)
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KreeFLewer 03/09/2025 13:11
V1.0.0.3 nest upgrades now cost 20 nektaar tunneling costs 5 nektaa The more nests you have, the longer it takes for an underling to build. underlingBuildTime = defaultUnderlingBuildTime * (0.666 + 0.333*numberOfNests) QR codes now have a black background so that phones can capture them better
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KreeFLewer 11/08/2024 23:10
V0.995 -PROJECT RED PLANET -BETA complete overhaul of game. - New graphics. - Back story and cinematics. - Monster Mode boss added that increases in difficulty each time you kill it. - Relics now only drops on monster. - Stats points added that increase speed, regen rate and attack. Stats are reset at end of season. - Crypto. BCH implemented. Collect and claim BCH. Donate to the reserves and have 25% chance to obtain a relic. - A relic now gives only one special ability and also 3 health to a nest. - Nest upgrade health buffed. - Underlings can plant explosive tumors. - Rate of fire for players have been reduced. (edited)
23:12
* Healing shot is now seperate from normal fire
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KreeFLewer 02/12/2019 19:14
V0.843 "kills points" has been renamed to "battle points" When you die, you keep half your score (as battle points) and your opponent gets the other half
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KreeFLewer 02/05/2019 20:55
V0.842 Added a purple relic - shoots homing shots like a nest. Does 2 damage to nearby enemies and 1 damage to far away enemies.
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KreeFLewer 01/28/2019 11:46
V0.833 Added relic abilities. Green relic = speed boost Cyan relic = more damage Yellow relic = shoots projectiles out around you.
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KreeFLewer 01/24/2019 19:04
V0.831 Added a rating system and player accounts
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KreeFLewer 12/27/2018 08:10
V0.83 Sound and music has been added to the game. You now automatically start moving at the beginning of a game. Nektaar spawn rate for small and medium craters have been doubled. Nektaar spawn rate of small craters are now constant (they used to be variable) A nest can now store up to 50 nektaar. (used to be 40). The first relic will appear after a shorter amount of time. More A.I. nests. One of the starting A.I. nests is set to attacking, for more action while playing solo. player will now always eat from nest nektaar if in a nest and he has no nektaar on him.
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KreeFLewer 12/12/2018 14:05
V0.821 The diameter of your bullets = 20 + sqrt(80*yourScore) / 8 pixels. penetrating bullets now do a guarenteed 2 damage upon hit, and will do 1 additional damage for consecutive hits on the same target. Underling max nektaar capacity reduced from 4 to 3. Underlings now take 2 nektaar from the nest when they exit the nest and are set to attacking or following. (used to be 3). An Underling now does double damage if it has 2 kills and has penetrating shot if it has more than 3 kills. Underling build time increased from 20 seconds to 28 seconds. Players now start with 8 nektaar instead of 12. killpoints for killing a player is now a quarter of the killed player's points. Nektaar is now easier to pick up (increased range at which it is picked up) made a very slight extra reduction in speed when you have more than 20 nektaar. Shooting your own units now heal them. Game now does not redownload every time. Fixed minimap-bug where the minimap was not positioned correctly. (edited)
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KreeFLewer 12/04/2018 10:46
small patch v0.819
10:46
If you have more than 20 nektaar, your shots do double damage. IIf you have more than 30 nektaar, your shots penetrate with 1 damage and you gain 2 health when you eat.
10:46
Nest will attack back twice if it is attacked with a red double damage shot
10:47
projectile size gain for kills nerfed slightly.
10:47
kills points added to end game score board and bonus points have been removed
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