gameplay:gameplay
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| gameplay:gameplay [2025/09/30 22:18] – 41.157.112.10 | gameplay:gameplay [2025/10/04 13:54] (current) – 105.186.226.116 | ||
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| + | ====== Game Summary ====== | ||
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| bugs.cash is an online multiplayer browser game where you command swarms of bugs competing for survival and dominance. Explore procedurally generated mazes in search of nektaar — the vital resource used to feed your nests and grow your progeny. | bugs.cash is an online multiplayer browser game where you command swarms of bugs competing for survival and dominance. Explore procedurally generated mazes in search of nektaar — the vital resource used to feed your nests and grow your progeny. | ||
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| Optimized for both desktop and mobile browsers, bugs.cash blends resource management, survival mechanics, and multiplayer strategy into a fast-paced, replayable experience. | Optimized for both desktop and mobile browsers, bugs.cash blends resource management, survival mechanics, and multiplayer strategy into a fast-paced, replayable experience. | ||
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| + | ====== Future Plans ====== | ||
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| + | Long-term, simply giving away BCH isn’t sustainable. To address this, I plan to gradually integrate CashTokens into gameplay. | ||
| + | Here are some of the ideas on the roadmap: | ||
| + | Pokemon-style gameplay - The ability to convert game items into tokens to trade with other players (as cashtokens on external dapps) or to release back into the game world. | ||
| + | bugs.cash CashToken drops – earnable items that might hold value because of the “proof of play” required to obtain them. I could also drop discount tokens for third party projects. | ||
| + | Equippable CashTokens – for example, equipping a “BCH Guru” token might grant +2 health when equipped. | ||
| + | Advertising on more platforms – The small playerbase has helped a lot with testing ideas and gameplay and getting the game running smoothly. In future I plan on focussing more on advertising the game | ||
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| [[Gameplay: | [[Gameplay: | ||
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